To create a model, you will need one of two modelling packages. See the Blender website for further information.įlightgear uses the ac3d model format for objects such as buildings. If you do not have AC3D, Blender offers many import and export tools. Most or all of the default scenery bundled with a Flightgear release are in AC3D format. AC3D is the most popular format for including scenery in Flightgear. FlightGear can display models in several formats, any format supported by PLIB is acceptable. Three popular ones are AC3D, Blender and SketchUp. To begin, you will need to create models in a 3d modeling appliction. Then import them as a background for easy modelling in your favorite 3D modelling software program. Generally one can start with a blueprint using their favorite imaging software like Gimp, Photoshop, or Paint shop pro then separate various views (front, back, etc.) into greyscale jpg files. ) you will need to check out the tools for creating and placing these objects. Once you have identified some buildings or objects you would like to have (Aircraft carriers, fuel bowsers, cars, towers. Around the San Francisco Bay area, bridges are especially important. We need people to start modelling identifiable human-made landmarks like bridges, stadiums, and major buildings.We need people to go out and take good pictures of all the buildings at their local airports, build models, and create textures (that could be different people for each task).See Volunteer#Scenery Model Creators for the main article about this subject. 3 Improving models for best FlightGear performance.2.4 Generation of textured light objects in Blender. 2.3 Finding, Creating, or Using Textures.
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